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Cyber shadow chapter 8
Cyber shadow chapter 8




cyber shadow chapter 8

You control a ninja whose design looks like it leapt off the page of an 80s comic book in a dystopian future where AI robots have all but decimated humanity. But whereas SK was a sort of mishmash between Duck Tales and Super Mario Bros 3, with some Zelda 2 thrown in for good measure, Cyber Shadow feels more like Ninja Gaiden by way of the original Castlevania, but with a much more accessible difficulty than either of those infamous titles. The graphics look like they’d fit right at home on the original NES, the soundtrack is pretty damn good, and the challenge level is high. In many ways, Cyber Shadow feels similar to Shovel Knight. The cheeky references to classic NES titles are there but are thankfully subtle. And if my first hour and a half of the game is anything to go by, it would appear the once-small indie studio is looking to corner the market on challenging throwback platformers. Point being, Yacht Club Games is no stranger to making excellent platformers that feel old school with modern ideas.Ĭyber Shadow is the first game they’ve published but didn’t develop, with Mechanical Head Studios taking the reins instead.

cyber shadow chapter 8

Cyber shadow chapter 8 upgrade#

It also felt like revisionist history gone were outdated ideas like a lives system, and you could upgrade your character with permanent buffs like extra strength and health. In many ways, that game felt just like the platformers of old, complete with big, chunky pixels, a kicking soundtrack, colorful graphics, and almost immediately iconic characters. Part of its surge in popularity can be traced back to Yacht Club Game’s smash hit Shovel Knight: Treasure Trove. Throwback games of all genres are all the rage on the indie scene these days, and Cyber Shadow fits right in.






Cyber shadow chapter 8